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17.05 | 8pm BST / 3pm ET $200 GTD *SWITCHEROO* 2v2 Search & Destroy (Best of 3)

Cross-Platform

$ 200
Prize Awarded
May 17, 20:00
Tournament Start
May 17, 20:00
Registration Closes
Europe + North America East
Hosting Region
Teams Registered
0/32
1st
$150.00
2nd
$50
3rd
Hosting Region
Europe + North America East
Game
Call of Duty: Black Ops 3
Prize Pool
$200
Tournament Start
2024-05-17 20:00
Format
2 v 2
Entry Fee
0 Credits
Best Of
3
Platform
Cross-Platform
PC Players
Disallowed
Input Type
Controller
PC Stream Required
No
Monitorcam Required
No
Pending Bracket Generation
Teams are not visible until the bracket has been generated.
RECENT CHANGES:

Effective as of 31st July, at 11:59:59pm BST, OVERCLOCK IS BANNED

Effective as of 17th July at 11:59:59pm BST, ANY GENTLEMAN AGREEMENTS (GA'S) MUST BE STATED AND AGREED ON BY BOTH TEAMS IN THE ESHUB MATCH CHAT ONLY. Any GA's made out-with the match chat may be dismissed and therefore not enforced.



Any player that is permanently handcam restricted on another platform, is permanently handcam restricted on ESHUB.
 

Handcam Rules

The following rules only apply when 'Handcam Enabled' gamemode has been selected or if a player is on our handcam list (found in our discord, updated every Sunday).

Handcam Enabled Gamemode:
1. If the gamemode 'Handcam Enabled' is selected then all players must handcam their match.
2. It is the players responsibility to check the handcam before the match starts, as disputes rising about handcams after the match will be disregarded.

The rules around your handcam:
1. Your handcam must clearly show your hands at all times.
2. During your stream, you must show the scoreboard of the match to prove that you are playing on your registered gamertag.
3. Should the stream end or go black at any point, the scoreboard must be shown again.
4. VODs must be enabled for at least 24 hours after the match.

Please note, when 'Handcam Enabled' is selected, the following 'Standard Rules' are in effect. 


Contents

1. Additional Rules for Handcam Enabled Rules
2. Standard Rules

Handcam Enabled Rules

The following rules only apply when 'Handcam Enabled' gamemode has been selected.

1. If the gamemode 'Handcam Enabled' is selected then all players must handcam their match.
2. It is the players responsibility to check the handcam before the match starts, as disputes rising about handcams after the match will be disregarded.
3. When setting-up the handcam, please show the lobby and your gamertag in the stream to ensure that the correct player is handcamming.
4. The handcam should last for the duration of the match, and if ended inbetween maps, then the handcam stream must once again show the lobby.

Please note, the Handcam Enabled rules are in addition to our standard Black Ops 3 Rules.

GENERAL SETTINGS


GLOBAL
  • Team Assignment: Open
  • Team Change In-Game: Enabled
  • COD Casting: Enabled
  • 3rd Person Spectating: Disabled
  • Dynamic Map Elements: Enabled
  • Revenge Voice: Enabled
  • Battlechatter: Disabled
  • Announcer: Enabled

GENERAL
  • Pre Match Timer: 15 Seconds
  • Pre Round Timer: 5 Seconds
  • Mini-Map Normal: (Unless Stated Otherwise)
  • Explosive Delay: Disabled
  • Killcam: Enabled
  • Scorestreak Delay: 15 Seconds
  • Score Multiplier: 1

SPAWN
  • Respawn Delay: 1 second for Hardpoint and 5 seconds for Uplink
  • Incremental Spawn Delay: Disabled
  • Force Respawn: Enabled
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: Disabled
  • Team Kill Penalty: Disabled

HEALTH AND DAMAGE
  • Health: 100%
  • Health Regeneration: Normal
  • Friendly Fire: Enabled
  • Teamkill Kick Limit: Disabled
  • Headshot Only: Disabled


SEARCH AND DESTROY SETTINGS

  • Time Limit: 1.5 Minutes
  • Score Limit: 6 Rounds
  • Advanced Gametype Options
  • Bomb time: 45 Seconds
  • Plant Time: 5 Seconds
  • Defuse Time: 7.5 Seconds
  • Explosive Delay: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Enabled
  • Dog Tags: Disabled

HARDPOINT

Game Rules - You must set respawn delay to 1 second
  • Time Limit: 5 Minutes
  • Score Limit: 250 Points

Advanced Gametype Settings
  • Lifetime: 1 Minute
  • Capture Time:  Disabled
  • Activation Delay Time: Disabled
  • Locations: Linear Order
  • Scoring: Constant
  • Pause Timer: Enabled

UPLINK

Game Rules - You must set respawn delay to 5 seconds
  • Round Time Limit: 5 Minutes
  • Round Score Limit: Unlimited

Advanced Gametype Settings
  • Round Limit: | 2 Rounds
  • Carrier ArmorNormal
  • Carry Score: 2 Points
  • Throw score: 1 Point
  • Enemy Carrier: Delayed
  • Reset Time: 15 Seconds

COMPETITIVE

  • Ban/Protect Voting: Enabled
  • Specialist Draft: Enabled


RESTRICTED ITEMS

SNAKING
Snaking is banned on ALL gamemodes for Call of Duty.

ATTACHMENTS
  • Dual Wield
  • Rapid Fire
  • High Caliber

PERKS
  • Six Sense
  • Tracker
  • Awareness
  • Ghost
  • Overkill
  • Overclock (as of 31/07 11:59pm BST)

SCORESTREAKS
  • UAV
  • Care Package
  • Counter UAV
  • H.A.T.R
  • Hardened Sentry

WEAPONS 
  • All DLC & Blackmarket Weapons (Excludes camos)
  • XM-53
  • 48 Dredge
  • 205 Brecci.

TACTICALS AND LETHALS
  • Trip Mine
  • Thermite
  • C4
  • Shock Charge
  • Black Hat

SPECIALISTS
  • Rejack
  • Kinetic Armor
  • Vision Pulse
  • H.I.V.E.




GENERIC RULES

  • It is the responsibility of the host to ensure all settings are correct prior to beginning the match. If settings are found to be incorrect, then it may result in a forfeit.
  • If a match is played out in its entirety, then the match will
  • stand regardless of incorrect settings. If a restricted item has been used,
  • this may result in a map forfeit.
  • All in-game names (IGN) on a team's roster must be valid. The account must be legitimately owned by the user on the roster. Teams are responsible for ensuring these are correct.
 

NO SHOWS
  • Teams have 15 minutes after the scheduled match time to show-up with the proper number of players and be ready to start the match. Teams have 10 minutes to join/invite the lobby in between maps. Failure to do so will result in a forfeit.
  • If your opponent has not joined within the allotted time, you must submit video proof of the time you spent waiting for them to join/invite. Timestamps are required to authenticate the proof of the no-show. For matches that need to have more than one game played; if your opponents forfeit map 1, you are still required to play map two or provide video proof from 10 minutes after the match start time until 20 minutes after the match start time to show that they also forfeited map two. 
  • Teams may start a game short-handed but may not end the game to invite other players in.


REPORTING & DISPUTES
  • Both team captains are responsible for reporting the results of a match. Both the winning team AND the score must be denounced. 
  • If there is a dispute, have the captain for your team bring it to the attention of an admin with any valid proof. Falsifying match scores mau result in disqualification.
  • When you join a team, you are giving your full consent for the leader to take actions on your behalf. If the leader for whatever reason disbands/reports your loss, ESHUB is not liable and the match will not be overturned.
  • Proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used, you must show this in the form of video proof and include the scoreboard.
  • For all glitching and cheating claims, the burden of proof is on the accuser.
  • Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff member’s discretion.


LAG & DISCONNECTS
  • If there is a lag issue, you must leave the game immediately with proof. If you are unable to resolve the issue (unable to find a new suitable host) then you will need to dispute the match with valid video proof of the match. 
  • If for any reason the opponent does not want to switch hosts or a new host cannot be reached, then please dispute the match with valid video proof of the lag. 
  • Lag must be so severe that is effects the outcome of the match. 
  • If a suitable host can be found, the match should resume as if the stoppage never happened. 
  • Repeated disconnects should result in a disputed match.
  • If a player disconnects within the first 30 seconds or before the first point/kill has been secured, the game may restart.
  • If a player disconnects mid-match please resume the match until it is completed or if the game is a 1v1, please take valid proof and resume the game if possible.

PROOF
  • When submitting proof, you must show valid video proof that proves the point you are attempting to show.
  • Submitting fake or disputing on purpose will result in your account being suspended.