6:30pm GMT $100 4v4 Search & Destroy | Best of 3 (4v4) Cross-Platform
$ 100.00
Prize Awarded
Jan 29, 18:30 GMT
Tournament Start
Jan 29, 18:30 GMT
Registration Closes
Europe
Tournament Region
Teams Registered
0/32
1st
$100.00
2nd
3rd
Region
Europe
Game
Call of Duty: Cold War
Prize Pool
$100.00
Tournament Start
2021-01-29 18:30:00
Format
4 v 4
Entry Fee
0 Credits
Best Of
3
Platform
Cross-Platform
PC Players
Allowed
Input Type
Controller
PC Stream Required
Yes
MOSS Required
No
Pending Bracket Generation
Teams are not visible until the bracket has been generated.
PC PLAYERS MUST PAY ATTENTION TO THE SETTINGS. IF THEY ARE REQUIRED TO STREAM THEN ALL PLAYERS IN THE MATCH MUST STREAM, INCLUDING IN-GAME VOICES WITH PAST BROADCAST ENABLED. INFORMATION ABOUT ADDITIONAL OPTIONS AND MOSS IS AT THE BOTTOM OF THIS WEBPAGE, ON OUR DISCORD AND ON THE OFFICIAL MOSS WEBSITE.

ALL TOURNAMENTS MUST HAVE 4 TEAMS MINIMUM - PRIZES SHOWN ARE BASED ON 32 TEAMS COMPETING, PRIZES WILL CHANGE UNLESS OTHERWISE STATED AS A MINIMUM GUARANTEE.

MAP VETOS - HOW TO VETO

This system is based on the official CDL map-vetos as per the CDL website.

Mode order: Hardpoint - Search & Destroy - Control - Hardpoint - Search & Destroy

Highest Seed (Team hosting maps 1-3-5)
Lowest Seed (Team hosting maps 2-4)

Hardpoint Process (5 maps)
Lowest seed Vetos map 1
Highest seed Vetos map 2
Lowest seed Vetos map 3
Highest Seed picks first hardpoint map
One map remaining for map 4

Search & Destroy Process (6 maps)
Highest seed Vetos map 1
Lowest seed Vetos map 2
Highest seed Vetos map 3
Lowest seed Vetos map 4
Highest seed picks first SND map
One map remaining for map 5

Control Process (4 maps)
Lowest Seed Vetos map 1
Highest seed Vetos map 2
Lowest seed Vetos map 3
One map remaining for map 3

MAPS
  • Hardpoint - Raid
  • Hardpoint - Crossroads
  • Hardpoint - Checkmate
  • Hardpoint - Moscow
  • Hardpoint - Garrison

  • Search & Destroy - Crossroads Strike
  • Search & Destroy - Checkmate
  • Search & Destroy - Garrison
  • Search & Destroy - Raid
  • Search & Destroy - Moscow
  • Search & Destroy - Miami 3v3/4v4 Only

  • Control - Raid
  • Control - Checkmate
  • Control - Moscow
  • Control - Garrison


Incorrect Settings 
  • The first time a restricted item is used, the team who used the restricted item will forfeit the round(s) it was used (regardless if the item had any impact in the round). If a team uses a second restricted item, the map will then be forfeit.
  • The use of a scorestreak will result in a forfeit for each round it was used. 

Determining Host for 3rd Map (TBD)

  • The host of third map (or 5th map) is based on round count across the series.
  • If the round-count is the same for both teams (for example the round count was 6-4 and 6-4) then the host for third map is determined by the highest number of kills.
  • If kills are the same, then the team with the highest damage across both maps will host map three.

GUNFIGHT Rules

To start, please join a lobby with your opponent and search for a public gunfight match. 
The winner is the player with the most kills at the end of the game (completion of 6 rounds) - it does not matter if your team wins or losses the match. In the event that both players end the game with the same number of kills, the winner will be determined by damage. If the damage is the same, then the game will be replayed until a winner is picked.

In a best of 3 game, the winner must win two gunfights maps out of three.


SEARCH & DESTROY, CONRTOL & HARDPOINT Rules

Bots & Players > Lobby Settings:
  • 3rd Person Spectating: Disabled 
  • Revenge Voice: Disabled
  • Battlechattler: Disabled
  • 3rd Person Gestures: Disabled
  • Gesture Camera Control: Disabled

SEARCH & DESTROY SETTINGS
  • Please use CDL Search & Destroy settings.

HARDPOINT SETTINGS
  • Please use CDL Hardpoint settings

CONTROL SETTINGS
  • Please use CDL Control settings


ITEM RESTRICTIONS

WEAPONS
All Shotguns (effective 09/12/2020 3:30pm GMT)
All launchers (effective 09/12/2020 3:30pm GMT)
  • Specials:
    • M79
  • All LMGs (effective 13/11/2020 3pm GMT)
  • All tactical rifles (effective 13/11/2020 9am GMT)

ATTACHMENTS

  • Dual Wield
  • SOF Target Designator
  • Mounted Flashlight - (effective 13/11/2020 3pm GMT)
  • Tiger Team Spotlight - (effective 13/11/2020 3pm GMT)
  • Ember Sighting Point - (effective 13/11/2020 3pm GMT)
  • All thermal sights (effective 09/12/2020 3:30pm GMT)
  • All ACOG scopes are banned - effective 18/12 5pm GMT


EQUIPMENT 
  • Tacticals:
    • StimShot
    • Decoy
    • Smokes - Smokes are limited to 2 smoke grenades per team (For proof, please show that a team used more 3 or more smoke grenades via theatre mode)
  • Lethals:
    • C4
    • Molotov

FIELD UPGRADES
  • Proximity Mine
  • Field Mic
  • Sam Turret
  • Jammer
  • Gas Mine

PERKS
  • Perk 1:
    • Paranoia
  • Perk 2
    • Quartermaster (For proof, please show proof that your opponents used more equipment than eligible)
    • Tracker (For proof, please show proof of footsteps)
    • Gearhead (For proof, please go to theatre and show the charge rate and being able to hold 2 of trophies)
  • Perk 3:
    • Spycraft

WILDCARD
  • Law Breaker (overkill is NOT allowed but other use of lawbreaker IS allowed - (effective 09/12/2020 3:30pm GMT))
  • Danger Close
  • Perk Greed (effective 09/12/2020 3:30pm GMT)

SCORESTREAKS
All scorestreaks are prohibited, effective 02:00am 14/11/2020. (The use of any scorestreak will result in a round forfeit for each round a screostreak was used - this applies even if the scorestreak had no impact on the round (if you bring an RC-CAR in and blow it up straight away, this is a forfeit of the round)).

MAPS
  • Search & Destroy - Crossroads Strike
  • Search & Destroy - Checkmate
  • Search & Destroy - Garrison
  • Search & Destroy - Raid
  • Search & Destroy - Moscow
  • Search & Destroy - Miami 3v3/4v4 Only

  • Hardpoint - Raid
  • Hardpoint - Crossroads
  • Hardpoint - Checkmate
  • Hardpoint - Moscow
  • Hardpoint - Garrison

  • Control - Raid
  • Control - Checkmate
  • Control - Moscow
  • Control - Garrison

All forms of snaking and strictly prohibited and will result in an immediate forfeit and possible suspension.




FIRETEAM: DIRTY BOMB KILL RACE RULES
No settings need to be adjusted. Please complete the following;

1. Invite your opponents to the lobby
2. Once everyone is in the lobby start the gamemode 'Fireteam: Dirty Bomb'

Disclaimer: As there is not a 'No Fill' option, 1v1 matches will be played with 2 random players on your team.

There are no items that are restricted at this time in Fireteam: Dirty Bomb.

How To Win
Players will queue up in the same party and race for more kills. The team with the most kills at the end of the match will be the winner of the map.


HOSTING (FIRETEAM DIRTY BOMB)
The host of each map is listed on the match details page

The non-hosting team of the map gets to choose which team they begin on

For matches that go last map, the team that has more combined kills from the previous maps will host the last map. If the kills are tied then the team who hosted the first map, will host the last map.


LAG AND DISCONNECTS (FIRETEAM DIRTY BOMB)
LAG:
A team has 30 seconds to leave the match due to lag after landing, and it will be replayed if they can provide proof of lag and leaving the match. For 2vs2 BOTH team members must leave within 30 seconds.
 
DISCONNECTIONS (FIRETEAM DIRTY BOMB)
Disconnection 30 seconds after the touchdown or when up in kills can be replayed if and only if valid proof of a disconnect is supplied. If in a 2v2 and your teammate disconnects with valid proof in order to get a replay you must also leave the match immediately.

If in a 2v2 and your teammate disconnects and you are up in kills and can supply legitimate proof of a disconnect you must leave immediately and come to live support and supply this proof to a live support administrator so they can issue a replay if the proof supplied supports this. In a ticket supported match please do the same but supply this proof of disconnect and being up in kills.






GENERIC RULES

  • It is the responsibility of the host to ensure all settings are correct prior to beginning the match. If settings are found to be incorrect, then it may result in a forfeit.
  • If a match is played out in its entirety, then the match will
  • stand regardless of incorrect settings. If a restricted item has been used,
  • this may result in a map forfeit.
  • All in-game names (IGN) on a team's roster must be valid. The account must be legitimately owned by the user on the roster. Teams are responsible for ensuring these are correct.
 

NO SHOWS
  • Teams have 15 minutes after the scheduled match time to show-up with the proper number of players and be ready to start the match. Teams have 10 minutes to join/invite the lobby in between maps. Failure to do so will result in a forfeit.
  • If your opponent has not joined within the allotted time, you must submit video proof of the time you spent waiting for them to join/invite. Timestamps are required to authenticate the proof of the no-show. For matches that need to have more than one game played; if your opponents forfeit map 1, you are still required to play map two or provide video proof from 10 minutes after the match start time until 20 minutes after the match start time to show that they also forfeited map two. 
  • Teams may start a game short-handed but may not end the game to invite other players in.


REPORTING & DISPUTES
  • Both team captains are responsible for reporting the results of a match. Both the winning team AND the score must be denounced. 
  • If there is a dispute, have the captain for your team bring it to the attention of an admin with any valid proof. Falsifying match scores mau result in disqualification.
  • When you join a team, you are giving your full consent for the leader to take actions on your behalf. If the leader for whatever reason disbands/reports your loss, ESHUB is not liable and the match will not be overturned.
  • Proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used, you must show this in the form of video proof and include the scoreboard.
  • For all glitching and cheating claims, the burden of proof is on the accuser.
  • Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff member’s discretion.


LAG & DISCONNECTS
  • If there is a lag issue, you must leave the game immediately with proof. If you are unable to resolve the issue (unable to find a new suitable host) then you will need to dispute the match with valid video proof of the match. 
  • If for any reason the opponent does not want to switch hosts or a new host cannot be reached, then please dispute the match with valid video proof of the lag. 
  • Lag must be so severe that is effects the outcome of the match. 
  • If a suitable host can be found, the match should resume as if the stoppage never happened. 
  • Repeated disconnects should result in a disputed match.
  • If a player disconnects within the first 30 seconds or before the first point/kill has been secured, the game may restart.
  • If a player disconnects mid-match please resume the match until it is completed or if the game is a 1v1, please take valid proof and resume the game if possible.

PROOF
  • When submitting proof, you must show valid video proof that proves the point you are attempting to show.
  • Submitting fake or disputing on purpose will result in your account being suspended.

_

MOSS ANTI-CHEAT FOR WHEN ENABLED IN ADDITIONAL SETTINGS

UNDER THIS OPTION YOU WILL BE REQUIRED TO HAVE MOSS ANTI-CHEAT INSTALLED and running, failure to run moss when required will result in a forfeit. This anti-cheat software has been used by eshub in different games and takes random screenshots of the players gameplay, in addition to logging which software the player is running at the time of the game. We can therefore see if there is any third-party software running.

1. You MUST ensure that MOSS is working properly BEFORE the match starts. MOSS may not always work properly, so must be tested before each gaming session to ensure recordings are working. Submitting broken files will be dealt with as having NO MOSS.
2. If your match is disputed, you MUST upload the footage from theatre and your MOSS.RAR file, untouched. Admins can check to see if a file has been tampered with.
3. Should your match be disputed, you will be expected to upload the MOSS files and a theatre recording of your game (to YouTube) within 24 hours.

More information on how MOSS works, how to set-up, troubleshooting, FAQs and more can be found in our discord.


HOW TO SETUP MOSS
1. Download it from http://nohope.eu/ home page , there is no need to register to download or to use it (you can download the generic version if you are not sure to use an x86 or x64 system).
2. Run it as admin , otherwise it will refuse to start (no need to install anything and when moss is stopped , there is no remaining process).
3. Choose your game in File/Parameters.
4. Then Start monitoring in Capture / Start, and you can now start the game and play.
5. Once the game is finished , you can stop the monitoring by Capture / Stop (Moss Will analyse your session – it may last some time – and generate a ZIP file with your screenshots and session analysis).
6. You can upload the ZIP file to mediafire and share the link the disputed proof match.