Buy Elite
3:50pm GMT | $1000 ELITE 4v4 Variant Tournament | Best of 5

Cross-Platform

$ 1000
Prize Awarded
Dec 27, 15:50
Tournament Start
Dec 27, 15:50
Registration Closes
Europe
Hosting Region
Teams Registered
31/32
+27
1st
$1000.00
2nd
3rd
Hosting Region
Europe
Game
Call of Duty: Cold War
Prize Pool
$1000
Tournament Start
2020-12-27 15:50
Format
4 v 4
Entry Fee
0 Credits
Best Of
5
Platform
Cross-Platform
PC Players
Allowed
Input Type
Controller
PC Stream Required
Yes
Monitorcam Required
No
RECENT CHANGES:

Effective as of 17th July at 11:59:50pm BST, ANY GENTLEMAN AGREEMENTS (GA'S) MUST BE STATED AND AGREED ON BY BOTH TEAMS IN THE ESHUB MATCH CHAT ONLY. Any GA's made out-with the match chat may be dismissed and therefore not enforced.

Effecitve of 10th July at 11am BST, STUNS ARE STRICTLY PROHIBITED.


Content

1. Additional Rules for Handcam & Monitorcam
2. Maps & Vetos
3. Determining Host (3rd Map)
4 In-Game Rules & Settings
5. Restrictions

Any player that is permanently handcam restricted on another platform, is permanently handcam restricted on ESHUB; therefore the 'Handcam Enabled Rules' also apply to handcam restricted users for every series. This also applies to any player who is permanently monitor-cam restricted.


Handcam Rules 

The following rules only apply when 'Handcam Enabled' gamemode has been selected or if a player is on our handcam list (found in our discord, updated every Sunday).

Handcam Enabled Gamemode:
1. If the gamemode 'Handcam Enabled' is selected then all players must handcam their match.
2. It is the players responsibility to check the handcam before the match starts, as disputes rising about handcams after the match will be disregarded.

The rules around your handcam:
1. Your handcam must clearly show your hands at all times.
2. During your stream, you must show the scoreboard of the match to prove that you are playing on your registered gamertag.
3. Should the stream end or go black at any point, the scoreboard must be shown again.
4. VODs must be enabled for at least 24 hours after the match.

Please note, when 'Handcam Enabled' is selected, the following 'Standard Rules' are in effect. 



Monitorcam Rules 

1. PC players must stream with past broadcasts enabled, and should not be deleted for at least 48 hours after the match is finalised.
2. All streams are required to have audio (gameplay and voice communication of all teammates) during the match.
3. Streams that have no delay can be shared to a member of the admin team or listed in the ticket.
4. It is the players responsibility to check the monitorcam stream before the match starts, as disputes rising about improperly working handcams will be dismissed.



Vetos & Maps

Vetos (Best of 1)
- The team not hosting the map will ban first map
- The team hosting first map will ban a map.
- The team not hosting the map will ban a map
- The team hosting first map will ban a map.
- One map remains that must be played.

Vetos (Best of 3)
- The team not hosting the map will ban first map
- The team hosting first map will ban a map.
- The team not hosting first map will pick first map (to be played off-host)
- The team hosting fist map will pick a map.
- One map remains that must be played should the game go map three.

Search & Destroy Map Pool
- Search & Destroy - Standoff
- Search & Destroy - Express
- Search & Destroy - Checkmate
- Search & Destroy - Raid
- Search & Destroy - Moscow



All Maps
  • Hardpoint - Raid
  • Hardpoint - Checkmate
  • Hardpoint - Moscow

  • Search & Destroy - Standoff
  • Search & Destroy - Express
  • Search & Destroy - Checkmate
  • Search & Destroy - Raid
  • Search & Destroy - Moscow

  • Control - Raid
  • Control - Checkmate
  • Control - Moscow
  • Control - Garrison



Determining Host for 3rd Map (TBD)

  • The host of third map (or 5th map) is based on round count across the series.
  • If the round-count is the same for both teams (for example the round count was 6-4 and 6-4) then the host for third map is determined by the highest number of kills.
  • If kills are the same, then the team with the highest damage across both maps will host map three.
  • If the score is the same, then the team with the most bomb plants will take host.



Search & Destroy, Control & Hardpoint Rules

Bots & Players > Lobby Settings:
  • 3rd Person Spectating: Disabled
  • Dynamic Map Elements: Disabled 
  • Battlechatter: Disabled
  • Announcer: Enabled
  • Best Play: Enabled
  • 3rd Person Gestures: Disabled 
  • Gesture Camera Control: Disabled

Search & Destroy Settings
  • Please use CDL Search & Destroy settings.

Hardpoint Settings
  • Please use CDL Hardpoint settings

Control Settings
  • Please use CDL Control settings



Item Restrctions

Weapons
  • All LMGs
  • All Tactical Rifles
  • All Snipers
  • All DLC Weapons 
  • KSP 45
  • AK-47
  • XM4
  • QBZ
  • All Shotguns
  • All Launchers
  • All Specials
  • 1911 Pistol
  • Magnum Pistol



Attachments
  • All Thermals
  • VisionTech 2x
  • SUSAT Multizoom
  • Axial Arms 3x
  • Royal and Kross 4x
  • Flashguard 9
  • Flashguard 5.56
  • Sound Suppressor
  • Suppressor
  • Socom Eliminator
  • Agency Suppressor
  • 7.2” Task Force
  • 15” CMV Mil-Spec
  • 9.5” Task Force
  • Mounted Flashlight
  • SOF Target Designator
  • SWAT 5mw Laser Sight
  • Tiger Team Spotlight
  • Ember Sighting Point
  • Dual Wield
  • All Body Attachments
  • KGB Eliminator
  • AK74u (Only allowed to use Compensator and Muzzle Break) All other muzzles are banned.

Equipment
  • Tacticals:
    • StimShot
    • Stuns
    • Decoy
    • Smokes 
  • Lethals:
    • C4
    • Tomahawk
    • Moloto

Field Upgrades
  • Proximity Mine
  • Field Mic
  • Sam Turret
  • Jammer
  • Gas Mine

Perks
  • Perk 1:
    • Paranoia
    • Forward Intel
  • Perk 2
    • Quartermaster (For proof, please show proof that your opponents used more equipment than eligible)
    • Tracker (For proof, please show proof of footsteps)
    • Gearhead (For proof, please go to theatre and show the charge rate and being able to hold 2 of trophies)
    • Assasin
  • Perk 3:
    • Gung-ho
    • Ghost
    • Spy Craft

Wildcard
  • Law Breaker (overkill is NOT allowed but other use of lawbreaker IS allowed - (effective 09/12/2020 3:30pm GMT))
  • Danger Close
  • Perk Greed (effective 09/12/2020 3:30pm GMT)

Scorestreaks
Artillery and Cruise missile are allowed.
You can ping the streak for information without calling in the artillery barrage strikes however all 3 Artillery Barrage strikes must be called in within 5 seconds of the first artillery barrage being called in.

All forms of snaking and strictly prohibited and will result in an immediate forfeit and possible suspension.




GENERIC RULES

  • It is the responsibility of the host to ensure all settings are correct prior to beginning the match. If settings are found to be incorrect, then it may result in a forfeit.
  • If a match is played out in its entirety, then the match will
  • stand regardless of incorrect settings. If a restricted item has been used,
  • this may result in a map forfeit.
  • All in-game names (IGN) on a team's roster must be valid. The account must be legitimately owned by the user on the roster. Teams are responsible for ensuring these are correct.
 

NO SHOWS
  • Teams have 15 minutes after the scheduled match time to show-up with the proper number of players and be ready to start the match. Teams have 10 minutes to join/invite the lobby in between maps. Failure to do so will result in a forfeit.
  • If your opponent has not joined within the allotted time, you must submit video proof of the time you spent waiting for them to join/invite. Timestamps are required to authenticate the proof of the no-show. For matches that need to have more than one game played; if your opponents forfeit map 1, you are still required to play map two or provide video proof from 10 minutes after the match start time until 20 minutes after the match start time to show that they also forfeited map two. 
  • Teams may start a game short-handed but may not end the game to invite other players in.


REPORTING & DISPUTES
  • Both team captains are responsible for reporting the results of a match. Both the winning team AND the score must be denounced. 
  • If there is a dispute, have the captain for your team bring it to the attention of an admin with any valid proof. Falsifying match scores mau result in disqualification.
  • When you join a team, you are giving your full consent for the leader to take actions on your behalf. If the leader for whatever reason disbands/reports your loss, ESHUB is not liable and the match will not be overturned.
  • Proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used, you must show this in the form of video proof and include the scoreboard.
  • For all glitching and cheating claims, the burden of proof is on the accuser.
  • Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff member’s discretion.


LAG & DISCONNECTS
  • If there is a lag issue, you must leave the game immediately with proof. If you are unable to resolve the issue (unable to find a new suitable host) then you will need to dispute the match with valid video proof of the match. 
  • If for any reason the opponent does not want to switch hosts or a new host cannot be reached, then please dispute the match with valid video proof of the lag. 
  • Lag must be so severe that is effects the outcome of the match. 
  • If a suitable host can be found, the match should resume as if the stoppage never happened. 
  • Repeated disconnects should result in a disputed match.
  • If a player disconnects within the first 30 seconds or before the first point/kill has been secured, the game may restart.
  • If a player disconnects mid-match please resume the match until it is completed or if the game is a 1v1, please take valid proof and resume the game if possible.

PROOF
  • When submitting proof, you must show valid video proof that proves the point you are attempting to show.
  • Submitting fake or disputing on purpose will result in your account being suspended.