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13.04 | 9pm GMT / 4pm EST $250 GTD 2v2 Search & Destroy (Best of 3) (AK74U/M16 ONLY)

Playstation 5

$ 250
Prize Awarded
Apr 13, 21:02
Tournament Start
Apr 13, 21:00
Registration Closes
Europe + North America East
Hosting Region
Teams Registered


  • AK74U/M16 ONLY!!!
Hosting Region
Europe + North America East
Call of Duty: MWR
Prize Pool
Tournament Start
2024-04-13 21:02
2 v 2
Entry Fee
0 Credits
Best Of
Playstation 5

Effective as of 17th July at 11:59:50pm BST, ANY GENTLEMAN AGREEMENTS (GA'S) MUST BE STATED AND AGREED ON BY BOTH TEAMS IN THE ESHUB MATCH CHAT ONLY. Any GA's made out-with the match chat may be dismissed and therefore not enforced.


1. Promod Rules
2. Additional Rules for Handcam Enabled Rules 
3. Additional Rules for AK/M16
4. Maps & Vetos
5. Standard Rules
6. In-Game Rules & Settings
7. Restrictions

Any player that is permanently handcam restricted on another platform, is permanently handcam restricted on ESHUB; therefore the 'Handcam Enabled Rules' also apply to handcam restricted users for every series.

Promod Rules

  • Each team must use one of: R700- AK74U - M16 (therefore, each team will run one sniper, one assault rifle and one sub-machine gun). No other variation or weapon is allowed
  • Players can pick-up wepaons from the ground but must spawn in with their assigned class.
  • Secondary and tacticals are allowed.

Handcam Rules

The following rules only apply when 'Handcam Enabled' gamemode has been selected or if a player is on our handcam list (found in our discord, updated every Sunday).

Handcam Enabled Gamemode:
1. If the gamemode 'Handcam Enabled' is selected then all players must handcam their match.
2. It is the players responsibility to check the handcam before the match starts, as disputes rising about handcams after the match will be disregarded.

The rules around your handcam:
1. Your handcam must clearly show your hands at all times.
2. During your stream, you must show the scoreboard of the match to prove that you are playing on your registered gamertag.
3. Should the stream end or go black at any point, the scoreboard must be shown again.
4. VODs must be enabled for at least 24 hours after the match.

Please note, when 'Handcam Enabled' is selected, the following 'Standard Rules' are in effect.

AK/M16 Only

The following rules only apply when 'AK/M16 Enabled' gamemode has been selected.
This rule variation only allows AK & M16 weapons. Failure to adhere will result in a forfeit of rules for use of prohibited weapons.

Vetos & Maps

1v1 & 2v2 Vetos (Best of 1)
- The team not hosting the map will ban first map
- The team hosting first map will ban a map.
- One map remains that must be played.

1v1 & 2v2 Vetos (Best of 3)
- The team not hosting first map will pick first map (to be played off-host)
- The team hosting fist map will pick a map.
- One map remains that must be played should the game go map three.

1v1/2v2 - Search & Destroy Map Pool
- Strike
- Crash
- Backlot
- Vacant

3v3 & 4v4 Vetos (Best of 1)
- The team not hosting the map will ban first map
- The team hosting first map will ban a map.
- The team not hosting first map will ban a map.
- The team hosting first map will ban a map.
- One map remains that must be played.

3v3 & 4v4 Vetos (Best of 3)
- The team not hosting the map will ban first map
- The team hosting first map will ban a map.
- The team not hosting first map will pick the first map to be played.
- The team hosting first map will pick a map.
- One map remains that must be played should the game go map three.

3v3/4v4 - Search & Destroy Map Pool
- Overgrown
- Strike
- Backlot
- Crash
- Crossfire

All Maps - Search & Destroy
- Overgrown
- Strike
- Backlot
- Crash
- Crossfire
- Showdown
- Pipeline
- Bog
- Bloc
- Vacant 
- Wet Work
- District
- Ambush
- Countdown
- Broadcast
- Shipment

In-Game Rules

- Turrets being disabled - Although turrets are set to disabled, we will NOT forfeit teams for enabling them. It is a forfeit of any round if a member of either team USES the turret. The team that uses the turret will forfeit the round the turret was used in, regardless if the member receives a kill or not.
- Planting on top of the bomb will be a forfeit of the round.

General Settings:
- Pre-Match Timer: 15 Seconds
- Pre-Round Timer: 5 Seconds
- Team Switching: Enabled
- Spectating: Team Only
- Spectating POV: First Person Only
- KillCam: Enabled
- Mini-Map Radar: Normal
- Battle Chatter: Disabled
- Announcer: Enabled
- Sprint: Enabled
- Turrets: Disabled
- Streaks Persist Across Rounds: Disabled
 Spawn Settings:
- Respawn Delay: None
- Force Respawn: Enabled
- Wave Spawn Delay: None
- Suicide Penalty: None
Health and Damage:
- Hardcore Mode: Prime Challenge Option
- Old School Mode: Prime Challenge Option
- Health: Normal
- Health Regeneration: Normal
- Friendly Fire: Enabled
- Number of Lives: Unlimited (Unless Said Otherwise)
- Team Kill Kick Limit: Unlimited
- Headshots Only: Disabled
- Explosive Delay: None


- Grenade Launcher

Perk #1
- Everything EXCEPT Bandolier

Perk #2
- Sonic Boom

Perk #3
- Last Stand
- Martyrdom
- Evesdrop
- Deep Impact

- All kill-streaks are banned

- M21
- All Shotguns
- All LMGs
- All DLC Melee Weapons
- All DLC Weapons

General Rules

  • It is the responsibility of the host to ensure all settings are correct prior to beginning the match. If settings are found to be incorrect, then it may result in a forfeit.
  • If a match is played out in its entirety, then the match will
  • stand regardless of incorrect settings. If a restricted item has been used,
  • this may result in a map forfeit.
  • All in-game names (IGN) on a team's roster must be valid. The account must be legitimately owned by the user on the roster. Teams are responsible for ensuring these are correct.

Hosting for third map is determined by the team with the most rounds in a round-based gamemode. If the rounds are equal, then kills are used. If both teams have the same round count and kill count, the total score of each team is to be used, across both maps.

  • Teams have 15 minutes after the scheduled match time to show-up with the proper number of players and be ready to start the match. Teams have 10 minutes to join/invite the lobby in between maps. Failure to do so will result in a forfeit.
  • If your opponent has not joined within the allotted time, you must submit video proof of the time you spent waiting for them to join/invite. Timestamps are required to authenticate the proof of the no-show. For matches that need to have more than one game played; if your opponents forfeit map 1, you are still required to play map two or provide video proof from 10 minutes after the match start time until 20 minutes after the match start time to show that they also forfeited map two. 
  • Teams may start a game short-handed but may not end the game to invite other players in.

  • Both team captains are responsible for reporting the results of a match. Both the winning team AND the score must be denounced. 
  • If there is a dispute, have the captain for your team bring it to the attention of an admin with any valid proof. Falsifying match scores mau result in disqualification.
  • When you join a team, you are giving your full consent for the leader to take actions on your behalf. If the leader for whatever reason disbands/reports your loss, ESHUB is not liable and the match will not be overturned.
  • Proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used, you must show this in the form of video proof and include the scoreboard.
  • For all glitching and cheating claims, the burden of proof is on the accuser.
  • Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff member’s discretion.

  • If there is a lag issue, you must leave the game immediately with proof. If you are unable to resolve the issue (unable to find a new suitable host) then you will need to dispute the match with valid video proof of the match. 
  • If for any reason the opponent does not want to switch hosts or a new host cannot be reached, then please dispute the match with valid video proof of the lag. 
  • Lag must be so severe that is effects the outcome of the match. 
  • If a suitable host can be found, the match should resume as if the stoppage never happened. 
  • Repeated disconnects should result in a disputed match.
  • If a player disconnects within the first 30 seconds or before the first point/kill has been secured, the game may restart.
  • If a player disconnects mid-match please resume the match until it is completed or if the game is a 1v1, please take valid proof and resume the game if possible.

  • When submitting proof, you must show valid video proof that proves the point you are attempting to show.
  • Submitting fake or disputing on purpose will result in your account being suspended.