Buy Elite
09.12 | 7pm GMT $900 GTD 3v3 Search & Destroy (Best of 3)

Cross-Platform

$ 900
Prize Awarded
Dec 09, 19:00
Tournament Start
Dec 09, 19:00
Registration Closes
Europe + North America East
Hosting Region
Teams Registered
0/64
1st
$750.00
2nd
$150
3rd
Hosting Region
Europe + North America East
Game
Call of Duty; Modern Warfare III (2023)
Prize Pool
$900
Tournament Start
2023-12-09 19:00
Format
3 v 3
Entry Fee
0 Credits
Best Of
3
Platform
Cross-Platform
PC Players
Allowed
Input Type
Controller
PC Stream Required
Yes
Monitorcam Required
Yes
Pending Bracket Generation
Teams are not visible until the bracket has been generated.
 
 
SNAKNG IS STRICTLY PROHIBITED.

All PC players must stream their POV with vods ENABLED and communication ENABLED.
Any player that is permanently handcam restricted on another platform, is permanently handcam restricted on ESHUB.
All VODs must be enabled for 24 hours after a match.


Handcam Rules/Handcam Players

The following rules only apply when 'Handcam Enabled' gamemode has been selected or if a player is on our handcam list (found in our discord, updated every Sunday).

Handcam Enabled Gamemode:
1. If the gamemode 'Handcam Enabled' is selected then all players must handcam their match.
2. It is the players responsibility to check the handcam before the match starts, as disputes rising about handcams after the match will be disregarded.

The rules around your handcam:
1. Your handcam must clearly show your hands at all times.
2. During your stream, you must show the scoreboard of the match to prove that you are playing on your registered gamertag.
3. Should the stream end or go black at any point, the scoreboard must be shown again.
4. VODs must be enabled for at least 24 hours after the match.

Please note, when 'Handcam Enabled' is selected, the following 'Standard Rules' are in effect. 


Search & Destroy Game Settings

GAME
  • Round Time Limit - 1m 30s
  • Round Win Limit - 6 Rounds
  • Win By Two Rules - Off
  • Round Switch - Every Round
  • Match Start Time - 15 seconds
  • Round Start Time - 10 seconds
  • Skip Infil - On
  • Practice Round - Off
  • Input Swap Alllowed - Off
  • Allow Callout Pings - Off

ADVANCED
  • Bomb Time - 45 seconds
  • Round Win Limit - 5 seconds
  • Defuse time - 7.5 seconds
  • Multi Bomb - Off
  • Silent Plant - On
  • Reset Plant / Defuse - On
  • Manual Drop Carry Object - On
 
PLAYER
  • Weapon mounting: OFF
  • Health regneration: Normal

TEAM
  • 3rd Person Spectating - Off
  • Friendly Fire - On
 
ADVANCED
  • Equipment Delay - 5 Seconds
  • Battle Chatter - Off
  • Dynamic Map Elements - Off
 
 

Hardpoint Game Settings

GAME
  • Skip Infil: ON 
  • Input Swap Allowed: OFF

ADVANCED
  •  Objective Team Spawn Delay: OFF  

PLAYER
  • Weapon mounting OFF 

TEAM
  • 3rd Person Spectating: OFF
  • Respawn Delay: 2.5 Seconds
  • Suicide Spawn Delay: 1.5 Seconds
  • Team Assignment: ON
  • Friendly Fire: ON 

 

Restrictions

ALL MW2 GUNS ARE RESTRICTED

Primary Weapons
- All Melee Weapons (including Knives) are banned (having a melee weapon on your class is not allowed)
- All Variants or Blue Prints that shoot racer rounds
- ALL MW2 GUNS ARE RESTRICTED
- FR 5.56
- DG-58
- Holger 556
- Longbow (Sniper) - ONE SNIPER PER TEAM
- KV Inhibitor (Sniper)   - ONE SNIPER PER TEAM
- All Shotguns
- All LMGs
- All Battle Rifles
- All Marksman Rifles
- Riot Shield

Secondary Weapons
- ALL MW2 WEAPONS ARE RESTRICTED
- Launchers
- TYR

 Attachments
- All silencers / supressors
- All scopes EXCEPT Red Dot, Elo or Magnification only are BANNED on Assault Rifles
- Akimbo
- All ammo types are restricted except HIGH GRAIN & HIGH VELOCITY
- Jak Ferocity Carbine Kit on the Renetti
- All Thermal Sights
- All Conversion Kits
- All Pistol Triggers
- All muzzles that increase melee damage (one punch guns):
   - Hole Punch Breacher (Pistols)
   - S-38CDL Breach Devices (ARs)
   - C400 Door Knocker (ARs)
   - JCZ-390 Muzzle Device (ARs)
   - S-37CDL Breacher Device (SMGs)
   - XRK Knockout Breach (SMGs)
   - TA Hul-Breach (SMGs)
 

Kill Streaks - Everything is restricted except the following:
- Precision Airstrike
- Cruise Missle
- Mortar Strike

Tactical - Everything is restricted except the following:
- Stun
- Flash
- Smoke (only one per team is allowed)

Lethal - Everything is restricted except the following:
- Frag
- Semtex

Field Upgrades - Everything is restricted except the following:
- Trophy System
- Dead Silence

Gear - Everything is restricted except the following:
- EOD
- Tac Mask
- Mag Holster

Vest
- Gunner
- Demolition
- Overkill
- CCT Comms

Operators
- Gaia
- Gaia Blackcell
- The Calisto Undead Skin


Gloves
All gloves are allowed

Boots
All boots are allowed


Ties
If both teams achieve the same amount of combined kills, then the map must be replayed until a winner is declared.

Hosting Third Map
The team with the most combined kills across map 1 & map 2, will host map 3.
In the event both teams have the same number of kills across map 1 & map 2, the combined score will determine who hosts map 3.

Disconnections
- Disconnections, before the first kill is made, can be replayed if valid proof of a disconnect is supplied.
- Disconnections, after the first kill, WILL NOT  be replayed.

In-Game Glitches
- If any in-game glitch is intentionally used by a player to give them an advantage, it is at the admin’s discretion to cancel or replay the match; please play your match to completion as the decision will be made after the fact. Proof will be required for this and should be clear/evident in-game DVR captured proof.
- If an unintentional in-game glitch occurs during your match, causing you to be eliminated, it is at the admin's discretion to cancel or replay the match based on the proof that is provided. Proof will be required for this and should be clear/evident in-game DVR captured proof.

Sabotage
Any team that interferes with the opponents kills / equipment / placement in map will result in a forfeit of that map.

No Shows
-
Teams have 15 minutes after the scheduled match time to show-up with the proper number of players and be ready to start the match. Teams have 10 minutes to join/invite the lobby in between maps. Failure to do so will result in a forfeit.
- If your opponent has not joined within the allotted time, you must submit video proof of the time you spent waiting for them to join/invite. Timestamps are required to authenticate the proof of the no-show. For matches that need to have more than one game played; if your opponents forfeit map 1, you are still required to play map two or provide video proof from 10 minutes after the match start time until 20 minutes after the match start time to show that they also forfeited map two. 
- Teams may start a game short-handed but may not end the game to invite other players in.

Reporting
-
Both team captains are responsible for reporting the results of a match. Both the winning team AND the score must be denounced. 
- If there is a dispute, have the captain for your team bring it to the attention of an admin with any valid proof. Falsifying match scores mau result in disqualification.
- When you join a team, you are giving your full consent for the leader to take actions on your behalf. If the leader for whatever reason disbands/reports your loss, ESHUB is not liable and the match will not be overturned.
- Proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used, you must show this in the form of video proof and include the scoreboard.
- For all glitching and cheating claims, the burden of proof is on the accuser.