Rules

Applys for both Ultimate Team & Standard Clubs
 

  • Gametype: Online Friendlies
  • Controls: Any
  • Team-Level: Any
  • Game-Speed: Normal
  • Weather: Sunny/Clear
  • Squads: Online Only

If rules are found incorrect, the hosting team risks being forfeited.

Players found to be using Custom Squads and editing player ratings will instantly forfeit the match.

 

Accepting Matches

If a team accepts a Challenge match on the wrong game and/or console, that team risks an automatic forfeit.

 

Hosting

The team who hosts the match must invite the other player to the game.

If the game is lagging, players can agree to cancel the match and stakes will be returned.

 

Regional Rule Violation

1. Players from Arizona, Connecticut, Maryland, and Quebec are not eligible to receive any Prizes from ESHUB and cannot compete in competitions.

 

General Rules

1. Rules are subject to change at any time; it is the responsibility of all participating users to know and understand the rules before scheduling any matches.

2. All ESHUB accounts, teams, and roster sports are the property of ESHUB; any advertising of, or attempts to buy/sell/trade or exchange any aforementioned item is strictly prohibited. Violators will be removed from all ESHUB properties and all related accounts will be terminated. Furthermore, ESHUB reserves the right to deactivate, reset, or temporarily suspend any account or team without notice that violates our Terms of Use.

3. Users must utilize their own unique username when competing on ESHUB. This unique username must have been registered on ESHUB personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladders , Challenges and Tournaments offered by ESHUB and to receive any prizes.

4. Users are prohibited from sharing ESHUB account information; this includes, but is not limited to the following: usernames, passwords, gamertags, email accounts, etc. If another individual accesses your account, you may be disqualified from the Ladder/Tournament/Challenge you are participating in as well as being removed from ESHUB. As such, you are personally responsible for accepting an invitation to a team; someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing, as well as forfeiting the ability to receive any prizes.

5. If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site; we advise you to report the evading user immediately by utilizing our support system.

6. Multiple users from the same household may compete on ESHUB, however, cannot play on the same team or against each other if found to be breaking this rule you would risk being forfeit and banned from ESHUB.

7. The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.

8. As to ensure fair competition, ESHUB reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.

9. If one player in a house hold is banned, the entire house hold is not permitted to play until the ban is up.

10. ESHUB  reserve the right to change, modify, or adapt all rules as deemed appropriate in order to uphold and maintain a spirit of overall fairness and good sportsmanship

 

No-Shows

1. A team has 15 Minutes to show for the match with the correct amount of eligible players and roster as shown for the match; failure to do so will result in a forfeit of the match.

2. In the situation that the opposing team does not show for the match, your team is to acquire valid proof of the opposing team not showing within the 15 Minutes offered to join the match, and submit a Ticket.

3.  Valid proof of a no-show can be described as a video that is at least 5 minutes, but preferably 15 minutes, showing the hosting team refusing to invite you.  You must also make an attempt to invite your opponent and show your opponent refusing to join your lobby. No show proof can NOT be pictures.

 

WHAT TO DO IF YOUR OPPONENT IS NO-SHOWING:

1. In the event your opponent is refusing to play your match, you need to have at-least 5 to 15 minutes of video proof showing that you are trying to invite him/her and/or are attempting to get in contact with them.

2. After the forfeit time, please uplaod your video proof and submit it in a dispute ticket. Your ticket will be handled in order it is received in. 

3. If you are uploading your proof on YouTube, FaceBook, or any other website, please make sure the video isn't on private and your privacy settings allow us to look at it.

 

Cheating

Hacks

If a team is found to be using hacks, the whole roster will be punished, up to a ban from the website forever.

 

Communication

The use of any communications other than what is provided within the game is strictly prohibited. There are exceptions to this rule in which outside communication can be utilized. These exceptions include, but are not limited to: games that give you no advantage by using outside communication, games that do not have an in-game voice option, and games in which the rules specifically state that outside communication is allowed.

 

Cheating in Matches

ESHUB has a zero tolerance policy for cheating; teams caught cheating, “glitching,” or abusing in-game mechanics in any way will be removed from

Hacks

If a team is found to be using hacks, the whole roster will be punished, up to a ban from the website forever.

 

Communication

1. The use of any communications other than what is provided within the game is strictly prohibited. There are exceptions to this rule in which outside communication can be utilized. These exceptions include, but are not limited to: games that give you no advantage by using outside communication, games that do not have an in-game voice option, and games in which the rules specifically state that outside communication is allowed.

 

Cheating in Matches

1. ESHUB has a zero tolerance policy for cheating; teams caught cheating, “glitching,” or abusing in-game mechanics in any way will be removed from ESHUB..

 

Proof

Acquiring Proof

1. Proof may be acquired by recording situations and all matches. Keep in mind, may the situation arise where a Dispute is made by the opposing team, and you are unable to provide valid proof of winning the previous match, you risk the match being cancelled. It is suggested to all users of ESHUB to obtain valid proof, Disputed or not, to be safe.

2. All proof must be recorded an uploaded using the console's (Xbox One / PS4) "share" system; keep in mind, if a dispute occurs and there is not a direct upload from the console's share system, the user risks the match being cancelled. PVR Proof is accepted, but the console share system is the preferred method of accepted proof. If you are unable to paste your share system link into the provided proof slot in the ticket center, we suggest putting the link into a URL Shortener and using that link in your ticket.

3. If you do not use the consoles DVR feature, you risk your proof being considered "Insufficient". We HIGHLY suggest you use your consoles DVR feature for proof.

 

Submitting Proof

1. When submitting proof, you must post the direct URL in the ticket.

2. For proof to be considered valid, it must have the full scoreboard with gamertags, with the proof being clear enough for staff to read it. Keep in mind, if valid proof is not provided, as it is the users primary responsibility to be sure it is in a Ticket, the proof provided that does not meet these standards will be considered “Insufficient” for the match.

3. Submitting fake, irrelevant, or old proof may result in a permanent suspension from ESHUB.

4. Any conversation may not be considered valid proof; this includes, but is not limited to: Twitter conversations, PMs, AIMs, Skype, or messages through Xbox Live or Playstation Network. This means, messages are NOT a form of valid proof.

 

Valid Proof

  • No Shows - For no-show proof to be valid, it MUST be at-least 5 to 15 minutes long in a video form.
  • Forfeit (Wrong Rules) - For wrong rule proof to be valid, it MUST be in a video form. In the video, it needs to show what rule is wrong, and the FULL scoreboard so we can verify the gamertags. In your ticket, explain what rule is wrong.
  • Forfeit (Illegal Items) - If you are forfeiting someone for using illegal items (whether it's a perk, banend gun, ect) we highly suggest it be in a video form as it's less likely to be marked as invalid. It needs to clearly show them what they are using, and the full screoboard/gamertags. In the ticket, explain what illegal item they are using.