European Krunker League

Registration Closes: Qualifiers
Starts: TBA


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Uued gummid 3 - 0 VIEW
Nemesis 0 - 3 VIEW
FRN 2 - 1 VIEW

Pool A

Rank Team Record Map Count Points
1st Uued gummid 3 - 0 0 - 0 3
2nd Nemesis 0 - 3 0 - 0 0
3rd ODIN 1 - 3 0 - 0 1
4th FRN 2 - 1 0 - 0 2
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Allowed Classes:

  • Triggerman
  • Commando
  • Run N Gun
  • Bowman
  • Spray N Pray
  • Hunter
  • Vince
  • Detective
  • Marksman

Banned Classes

  • Rocketeer
  • Agent
  • Runner

Class Limitations Per Team (4v4 Only)

  • Triggerman (2 Max)
  • Commando (2 Max) 
  • Run N Gun (2 Max) 
  • Bowman (2 Max)
  • Spray N Pay (1 Max)
  • Hunter (1 Max
  • Vince (1 Max) 
  • Detective (1 Max) 
  • Marksman (1 Max) 


Team Deathmatch & Hardpoint Settings

  • Players 1v1 or 2v2 (depending on your match)
  • Gravity: 1
  • Jump Force: 1
  • Time Scale: 1
  • Strafe Speed: 1.2
  • Health Multiplier: 1
  • Spectating: Enabled
  • Kill Rewards: Enabled
  • Sliding: Enabled
  • Auto Jump: Disabled
  • 3rd Person: Disabled
  • Hide Nametags: Disabled
  • Private: Enabled

Map Spawns: 

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Team 1 Spawn = Hosting Team

Team 2 Spawn = Non-hosting Team

Players must go to correct spawn location at start of match, Team 





  • A green eligibility icon will be displayed once you are eligible.

  • All In-Game Names on a team's roster must be valid. The ID must be legitimately owned by the user on the roster.

  • Teams may use a substitute (6th player) who can be changed out for a player inbetween maps. They may not be changed out during a map.

  • If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.



Disconnected Player-

  • If a player disconnects before the first kill has been made in the first round, the round must be restarted. If a player disconnects after the first kill has been made, the round must be finished and then the team can request a pause. Dead round (player drop or "DC") can be requested only once per map and only when one of the match participants have lost connection to the match.


No Shows-

  • A team has 15 minutes after the scheduled time to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit.

  • Teams are responsible for all scheduled matches.
    To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.

  • In the event that a no show occurs, it is recommended to use VIDEO PROOF that is at least 15 minutes long.

  • In between maps and rounds teams have no longer than 5 minutes to join back and continue the series.



  • Both teams are responsible for reporting the match within 5 minutes of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have.

  • If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

  • Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team..

  • Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

  • To report a match visit the ‘match details page’. The founder MUST do this and ensure you are logged in! Please only report the SERIES win not per map. If you have a dispute you can also create a dispute here.



  • It is recommended to use video proof

  • When submitting proof, you must paste the hyperlinks to your proof in the URL boxes.

  • All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.

  • You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid.

  • Also, proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used you must show this in the form of video proof and include the scoreboard.

  • All video proof should be uploaded to a website such as YouTube. The URL link to the individual pictures/proof must be placed in a ticket.

  • All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.

  • For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.


Teams caught cheating, glitching, using macro, hacks, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.