|TEAM 1||TEAM 2||MATCH TIME||WATCH||VIEW|
|NO MATCHES CURRENTLY SCHEDULED|
Class Limitations Per Team (4v4 Only)
Team Deathmatch & Hardpoint Settings
Team 1 Spawn = Hosting Team
Team 2 Spawn = Non-hosting Team
Players must go to correct spawn location at start of match, Team
A green eligibility icon will be displayed once you are eligible.
All In-Game Names on a team's roster must be valid. The ID must be legitimately owned by the user on the roster.
Teams may use a substitute (6th player) who can be changed out for a player inbetween maps. They may not be changed out during a map.
If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
If a player disconnects before the first kill has been made in the first round, the round must be restarted. If a player disconnects after the first kill has been made, the round must be finished and then the team can request a pause. Dead round (player drop or "DC") can be requested only once per map and only when one of the match participants have lost connection to the match.
A team has 15 minutes after the scheduled time to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit.
Teams are responsible for all scheduled matches.
To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.
In the event that a no show occurs, it is recommended to use VIDEO PROOF that is at least 15 minutes long.
In between maps and rounds teams have no longer than 5 minutes to join back and continue the series.
Both teams are responsible for reporting the match within 5 minutes of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have.
If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.
Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team..
Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.
To report a match visit the ‘match details page’. The founder MUST do this and ensure you are logged in! Please only report the SERIES win not per map. If you have a dispute you can also create a dispute here.
It is recommended to use video proof
When submitting proof, you must paste the hyperlinks to your proof in the URL boxes.
All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid.
Also, proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used you must show this in the form of video proof and include the scoreboard.
All video proof should be uploaded to a website such as YouTube. The URL link to the individual pictures/proof must be placed in a ticket.
All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.
Teams caught cheating, glitching, using macro, hacks, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.