Ladders at the ESHUB

UNCHARTED 3 | SINGLES - GLOBAL LADDER - SEASON 3 3

Rank Team W/L % Strk XP View
1st Habi 9-0 100 9 55
2nd anaI 2-0 100 2 10
3rd Habi2 2-0 100 2 10
4th SNAM #1 0-0 0 0 0
5th El Canario 0-0 0 0 0
6th The Z 0-2 0 0 0
7th Supreme kill 0-0 0 0 0
8th Anonymous 0-0 0 0 0
9th ibra 0-0 0 0 0
10th KinG 1-1 50 0 0
11th xZ12- 0-0 0 0 0
12th NaaR🔥 0-0 0 0 0
13th Winter is here 0-0 0 0 0
14th #1 Actualmente 0-1 0 0 0
15th BelgianSkill 0-0 0 0 0
16th Rev-o 0-0 0 0 0
17th No Name 0-2 0 0 0
18th 1% Skill 99% Lag 0-0 0 0 0

This Ladder is played on Playstation 3 NOT Playstation 4!


The prizes stated in the title are for Elite teams only, if a non-elite team wins playoffs they will receive a prize that is slightly lower than the one stated in the title

This is one of many benefits for Elite Members, to read more about ELITE benefits visit our Store here

To read more about the league format and how the prize works, please go to the 'Playoffs Info' tab on the ladder page

 



Team Ladder (3v3/4v4/5v5)

Team Objective:

Friendly fire: Off
Global chat: Off
Treasure chests: Off
Weapon pickups: On
Respawn time: 5 seconds
Buddy spawns: Off
Health: 100%
Sprinting: On
Weapon Mode: Default
Medal kickbacks: Off
Boosters: On
Grenade Throw Back: Off

Team Deathmatch

Score limit: 50 kills
Time limit: 15 minutes
Friendly fire: Off
Global chat: Off
Power plays: Off
Treasure chests: Off
Weapon pickups: On
Respawn time: 5 seconds
Buddy spawns: Off
Health: 100%
Sprinting: On
Weapon Mode: Default
Medal kickbacks: Off
Boosters: On
Grenade Throw Back: Off

Plunder:

Score limit: 7 captures
Time limit: 15 minutes
Friendly fire: Off
Global chat: Off
Treasure chests: Off
Weapon pickups: On
Respawn time: 5 seconds
Buddy spawns: Off
Health: 100%
Sprinting: On
Weapon Mode: Default
Medal kickbacks: Off
Boosters: On
Grenade Throw Back: Off

 



Maps:

OBJ:
-Syria
-London Underground
-Yemen
-Sanctuary
-Plaza
-Trainwreck
-Old Quarter

TDM:
-Yemen
-Airstrip
-Facility
-Fort
-Temple
-Plaza

-Trainwreck

PL:
-Airstrip
-Temple
-Sanctuary
-City of Brass
-Fort

-Facility

l

 

 

Banned ítems/Boosters

-Kal-7
-Blindfire accuracy on every weapon except fal-ss and G-mal
-Rate of fire
-Call out
-Come here
-All medal kickbacks
-Weapon expert
-All buddy boosters
-Kickback endurance
-Let me see
-Back in the saddle
-Explosive Shell expert
-Revenge
-Explosive expert
-Deposit


 



Doubles (2v2)

Team Objective:

Friendly fire: Off
Global chat: Off
Treasure chests: Off
Weapon pickups: On
Respawn time: 3 seconds
Buddy spawns: Off
Health: 100%
Sprinting: On
Weapon Mode: Default
Medal kickbacks: Off
Boosters: On
Grenade Throw Back: Off

Team Deathmatch:

Score limit: 30 kills
Time limit: 15 minutes
Friendly fire: Off
Global chat: Off
Power plays: Off
Treasure chests: Off
Weapon pickups: On
Respawn time: 3 seconds
Buddy spawns: Off
Health: 100%
Sprinting: On
Weapon Mode: Default
Medal kickbacks: Off
Boosters: On
Grenade Throw Back: Off

Plunder:

Score limit: 7 captures
Time limit: 15 minutes
Friendly fire: Off
Global chat: Off
Treasure chests: Off
Weapon pickups: On
Respawn time: 3 seconds
Buddy spawns: Off
Health: 100%
Sprinting: On
Weapon Mode: Default
Medal kickbacks: Off
Boosters: On
Grenade Throw Back: Off


 



Maps:

OBJ:
-Syria
-London Underground
-Temple
-Sanctuary
-Old Quarter

TDM:
-Facility
-Temple
-Sanctuary
-London Underground

-Village

PL:
-Airstrip
-Temple
-Sanctuary
-City of Brass


 

 

Banned ítems/Boosters

-Kal-7
-Blindfire accuracy on every weapon except fal-ss and G-mal
-Rate of fire
-Call out
-Come here
-All medal kickbacks
-Weapon expert
-All buddy boosters
-Kickback endurance
-Let me see
-Back in the saddle
-Explosive Shell expert
-Revenge
-Explosive expert
-Deposit

 




 

Singles (1v1)

 

Team Objective:

Friendly fire: Off
Global chat: Off
Treasure chests: Off
Weapon pickups: Off
Respawn time: 3 seconds
Buddy spawns: Off
Health: 100%
Sprinting: On
Weapon Mode: Default
Medal kickbacks: Off
Boosters: On
Grenade Throw Back: Off

Team Deathmatch:

Score limit: 20 kills
Time limit: 15 minutes
Friendly fire: Off
Global chat: Off
Power plays: Off
Treasure chests: Off
Weapon pickups: Off
Respawn time: 3 seconds
Buddy spawns: Off
Health: 100%
Sprinting: On
Weapon Mode: Default
Medal kickbacks: Off
Boosters: On
Grenade Throw Back: Off

Plunder:

Score limit: 7 captures
Time limit: 10 minutes
Friendly fire: Off
Global chat: Off
Treasure chests: Off
Weapon pickups: Off
Respawn time: 3 seconds
Buddy spawns: Off
Health: 100%
Sprinting: On
Weapon Mode: Default
Medal kickbacks: Off
Boosters: On
Grenade Throw Back: Off


 



Maps:

OBJ:
-Syria
-London Underground
-Sanctuary
-Old Quarter

TDM:
-London Underground
-Facility
-Temple
-‎Village

PL:
-Airstrip
-Temple
-Sy
-‎London Underground


 


 

Banned ítems/Boosters

-Kal-7
-Blindfire accuracy on every weapon except fal-ss and G-mal
-Rate of fire
-Call out
-Come here
-All medal kickbacks
-Weapon expert
-All buddy boosters
-Kickback endurance
-Let me see
-Back in the saddle
-Explosive Shell expert
-Revenge
-Explosive expert
-Deposit


 


 

Tie Game-

 

  • In the event of a match tie, the map must be replayed with the same settings.






 

Hosting-

 

  • After everyone has joined the lobby, the host must lock the lobby by selecting the Options button, then pressing Triangle. Failure to do so will result in the hosting team forfeiting the map if someone joins, You must acquire video proof of someone joining on the opponents host in order to forfeit them for it.

 

  • If you can prove that your team were not responsible for the person joining and the other team is attempting to sabotage the game, create a ticket.

 

  • It is advised to play in offline mode on your PSN account if you feel your opponent may try this.

 

  • If a player can’t connect to the host, you must change the host.

 

  • You have no longer than 5 minutes between maps and rounds.

 

  • The NON-HOSTING team picks the side they wish to spawn on.





 

Host Drop - Disconnecting

 

  • If the host lags out, or quits the match, it will result in a forfeit of the map without question.

    If a player lags out, or leaves the match, they are not permitted to rejoin and the map must be completed without them.






 

Gameplay Settings-

 

  • The hosting team is responsible to ensure all settings are correct prior to beginning the match. If the settings are found to be incorrect and the host does not end the game, your team should acquire valid proof and subsequently leave the game. By continuing to play, it is at your own risk of losing the match.

 

  • Using restricted weapons, attachments, boosters, or any other restricted item listed for the match will result in a forfeit of the map being played.

 

  • VIDEO PROOF is required in the event that restricted items have been used by the opponent.

 

  • Intentionally suiciding results in a forfeit of the map.







 

Rosters-

 

  • A green eligibility icon will be displayed once you are eligible.
    All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.

     

  • If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.






 

No Shows-

 

  • A team has 15 minutes after the scheduled time to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit.

 

  • Teams are responsible for all scheduled matches.
    To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.

 

  • In the event that a no show occurs, it is recommended to use VIDEO PROOF that is at least 15 minutes long.

 

  • In between maps and rounds teams have no longer than 5 minutes to join back and continue the series.






 

Reporting-

 

  • Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have.

 

  • If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

 

  • Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team..
     

  • Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.

  • To report a match visit the ‘match details page’. The founder MUST do this and ensure you are logged in! Please only report the SERIES win not per map. If you have a dispute you can also create a dispute here.



 

Proof-

 

  • Please use video proof from the PS4 share.

 

  • When submitting proof, you must paste the hyperlinks to your proof in the URL boxes.
     

  • All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
     

  • You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid.

 

  • Also, proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used you must show this in the form of video proof and include the scoreboard.
     

  • All video proof should be uploaded to a website such as YouTube. The URL link to the individual pictures/proof must be placed in a ticket.
     

  • All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
     

  • For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.







 

Cheating-

 

  • Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.

 

  • Teams caught boosting on the ladder will be permanently banned and disqualified from Playoffs!
     

Ladder Chat

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