Ladders at the ESHUB

UNCHARTED 4 | SINGLES - GLOBAL LADDER 3

Rank Team W/L % Strk XP View
1st Casual_GuYs 1-0 100 1 5
2nd Hahd 1-0 100 1 5
3rd Black Swan 0-1 0 0 0
4th ImLaggyAF 0-0 0 0 0
5th iMyGaster_V 0-0 0 0 0
6th COmP LeGenD 0-0 0 0 0
7th Rolling throat 0-0 0 0 0
8th Oofers 0-0 0 0 0


 

Plunder-

Time limit - 10mins on both rounds
Score limit - 5
Wave spawning - off
Respawn time - 6 seconds (2vs2 4 seconds)

Downed state - off
Player health - 100%
Boosters - on
Cash drip - off
In game store - on
Sidekicks - off
Mysticals - off
Heavy weapons - off
Radar - on
Heavy weapons on map - on
Grenades only - off
Treasures - off
Ammo drops - on
Player drops weapon - on

 

Each round will last 10 minutes, with a score limit of 5. Once the score limit is reached or the time is up, the game is to be ended, players will then switch teams and continue the game.


 

King of the hill-

Time limit - 15 mins
Score limit - 500
Downed state - off
Player health - 100%
Boosters - on
Cash drip - off
In game store - on
Sidekicks - off
Mysticals - off
Heavy weapons - off
Radar - on
Heavy weapons on map - on
Grenades only - off
Treasures - off
Ammo drops - on
Player drops weapon - on


 

Command-

Time limit - 15mins
Score limit - 1000
Wave spawning - off
Respawn time - 6 seconds (2vs2 4 seconds)
Downed state - off
Player health - 100%
Boosters - on
Cash drip - off
In game store - on
Sidekicks - off
Mysticals - off
Heavy weapons - off
Radar - on
Heavy weapons on map - on
Grenades only - off
Treasures - off
Ammo drops - on
Player drops weapon - on


 

Banned Items:
Spezzoti
Pistole
Enforcer
XCR
Mettler
Krivosk
P90

C4, Mines,
Sidekicks
All Mysticals
Heavy Weapons off



 

Maps:

King Of The Hill: Remnants, Island, Sunken Ruins, Village, Trainwreck

Plunder:  Island, Madagascar, Auction House, River, Remnants

Command: Rooftops, Remnants, Auction House, Pirate Colony, Island



 

Tie Game-

 

In the event of a match tie the map must be replayed with the same settings.



 

Hosting-

 

After everyone has joined the lobby, the host must lock the lobby by selecting the Options button, then pressing Triangle. Failure to do so will result in the hosting team forfeiting the map if someone joins, You must acquire video proof of someone joining on the opponents host in order to forfeit them for it.

 

Host Drop - Disconnecting

 

1. If the host lags out, or quits the match, it will result in a forfeit of the map without question.

2. If a player lags out, or leaves the match, they are not permitted to rejoin and the map must be completed without them.



 

Gameplay Settings-

 

The hosting team is responsible to ensure all settings are correct prior to beginning the match. If the settings are found to be incorrect and the host does not end the game, your team should acquire proof and subsequently leave the game. Using restricted weapons, attachments, boosters, or any other restricted item listed for the match will result in a forfeit of the map being played.



 

Rosters-

 

A green eligibility icon will be displayed once you are eligible.
All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.
If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.



 

No Shows-

 

A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.
To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.



 

Reporting-

 

Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

 

Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team..
Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.


 

Proof-

 

When submitting proof, you must paste the hyperlinks to your proof in the URL boxes.
 

All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
 

You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid.

 

Also, proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used you must show this in the form of video proof and include the scoreboard.
 

All video proof should be uploaded to a website such as YouTube. The URL link to the individual pictures/proof must be placed in a ticket.
 

All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
 

For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.


 

Cheating-

 

Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.

 

Ladder Chat

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