You must connect your Ironsight Callsign to your ESHUB profile. Please do that here.
To report on the website, please follow these instructions:
False reporting will result in a ban.
ALL MEMBERS MUST BE PART OF THE COMPETING REGION.
>EUROPEAN TOURNAMENT: ALL PLAYERS MUST BE FROM EUROPE
>NORTH AMERICAN TOURNAMENT: ALL PLAYERS MUST BE FROM NORTH AMERICA
THE USE OF NVIDIA INSPECTOR IS STRICTLY PROHIBITED. IF ANY PLAYER IS FOUND TO USE THIS, IT WILL RESULT IN AN INSTANT FORFEI
Variant - Search and Destroy, Secure Point
Search and Destroy Only
Secure Point Only
Team Deathmatch Only
For Ladders these sets are optional
*ALL DRONES ARE BANNED*
-Neil Wild Character only (Cosmetics are OK)
The ‘Max Players’ in the custom match setting must be set to the correct amount…
1v1 = 2
3v3 = 6
4v4 = 8
5v5 = 10
6v6 = 12
No in-game spectators are allowed!
Players are allowed to live stream their games if they wish, it is recommended to use a delay whilst streaming!
‘Max. Players’ must be set to the correct amount.
Scores must be set to the correct amount
No more than 1 sniper per team is allowed
You are allowed to pick up enemy weapons from the ground, including snipers
The Host is responsible in making sure that the map, gamemode and settings are correct.
If a player can’t connect to the host, you must change the host.
You have no longer than 15 minutes between maps.
The hosting team is responsible to ensure all settings are correct prior to beginning the match. If the settings are found to be incorrect and the host does not end the game, your team should acquire valid proof and subsequently leave the game. By continuing to play, it is at your own risk of losing the match.
A green eligibility icon will be displayed once you are eligible.
All Ironsight callsigns on a team's roster must be valid. The callsign must be legitimately owned by the user on the roster.
If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.
You are allowed to select up to 2 substitutes when creating/accepting a ladder match.
Substitutes must be eligible on the website and have a callsign that they legitimately own.
The substitute must be in the ladder team and selected for the match.
Substitutions can only be made in between maps, it is forbidden to make a substitution during a map in play.
A team has 15 minutes after the scheduled time to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit.
Teams are responsible for all scheduled matches.
To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.
In the event that a no show occurs, it is recommended to use video proof.
In between maps and rounds teams have no longer than 5 minutes to join back and continue the series.
Both teams are responsible for reporting ladder matches within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have.
Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team..
Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.
To report a match visit the ‘match details page’. The founder or captain of the team MUST do this and ensure you are logged in! Please only report the SERIES win not per map.
If your match has been disputed, in order to submit proof you must go to the match page, and click ‘submit proof’ at the top of the page in the red box.
Video proof is recommended, however screenshots are valid too.
When submitting proof, you must paste the hyperlinks to your proof in the URL boxes.
All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.
You need to show proof of winning each map/game in a set to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid.
Proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used you must show this in the form of video proof and include the scoreboard.
All proof should be uploaded to a website such as YouTube or Twitter. The URL link to the individual pictures/proof must be placed in a ticket.
All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.
For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.
Teams caught cheating, glitching, hacking or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.
Teams caught boosting wins on the ladder will be permanently banned from the website.
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