• UNCHARTED 4 | DOUBLES LADDER | SEASON 4 | 50$ PRIZE 4

    Season:4
    Season Ends: 0d 0h 0m 0s

  • CURRENT PRIZE POOL: $0.00
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We are now hosting monthly Uncharted tournaments! 

Join the 2v2 ESHUB tournament here: https://theesportshub.com/tournament/6168

Rank Team W/L % Strk Rating View
1st LaCosTe🐊🐊 47-3 94 1 1225
2nd { NoVa } 45-5 90 2 1207
3rd AMK ⚰ 32-1 97 5 1188
4th -Kp- 39-7 85 2 1184
5th 𝐆𝐞𝐧𝐞𝐬𝐢𝐬 28-0 100 28 1179
6th LA FAVELA 🔥 42-10 81 0 1165
7th M.b 27-2 93 8 1164
8th التفاصيل 🗿 30-4 88 5 1164
9th DoubleG🇸🇦 27-1 96 1 1156
10th WanTed 🎭 52-16 76 0 1145
11th RedS 29-5 85 11 1141
12th Sharingan ㊗️ 35-9 80 13 1140
13th القوة العسكرية 26-7 79 0 1117
14th Uncharted 3 ™️ 17-1 94 0 1116
15th No communication 24-7 77 4 1114
16th -Void💮- 51-20 72 0 1112
17th Trauma 19-4 83 5 1105
18th eternity🌬 19-5 79 1 1089
19th PiO* 15-4 79 0 1081
20th Aliens 13-3 81 0 1077
21st Vallhala➿ 13-5 72 3 1070
22nd FAVELADOS 33-21 61 1 1066
23rd inactive team 16-5 76 2 1064
24th CPU 12-4 75 3 1064
25th Lageros 19-9 68 0 1063

This Season, Cash Prizes for the Teams (3v3/4v4) Ladder will be based on the amount of matches that are played within the season. That means, the more matches that the community compete in, the higher the prize pool!
In addition, we have enabled a 'crowdfunding' feature, which allows the community to increase the prize pool even more by simply hitting the 'donate' button at the top of the ladder page, 90% of every donation goes towards the ladder prize!  

Prize Details:

100-250 matches = $25 prize
250-500 matches = $50 prize
500-750 matches = $75 prize
750-1000 matches = $100 prize
1000-1250 matches = $125 prize
1250-1500 matches = $150 prize
1500-1750 matches = $175 prize
1750-2000 matches = $200 prize
 

NEW RULES, EFFECTIVE 05/06/2020
The 'Grenades Only' setting must now be turned OFF 

 

If a player disconnects within the first 30 seconds, before any kills are registered, the game must be re-started.

Non-Hosting Team chooses the spawn in all gamemodes!

 

Plunder-

Time limit - 10mins on both rounds

Score limit - 5

Wave spawning - off

Respawn time - 6 seconds (2vs2 4 seconds)

Downed state - off

Player health - 100%

Boosters - on

Cash drip - off

In game store - on

Sidekicks - off

Mysticals - off

Heavy weapons - off

Radar - on

Heavy weapons on map - on (2vs2 off)

Grenades only - off

Treasures - off

Ammo drops - on

Player drops weapon - on

 

Each round will last 10 minutes, with a score limit of 5. Once the score limit is reached or the time is up, the game is to be ended, players will then switch teams and continue the game.


 

King of the hill-

Time limit - 15 mins

Score limit - 300

Downed state - off

Player health - 100%

Boosters - on

Cash drip - off

In game store - on

Sidekicks - off

Mysticals - off

Heavy weapons - off

Radar - on

Heavy weapons on map - on (2vs2 off)

Grenades only - off

Treasures - off

Ammo drops - on

Player drops weapon - on


 

Team Deathmatch-

Time limit - 15 mins

Score limit - 50 (2vs2 - 30)

Wave spawning - off

Respawn time - 6 seconds (2vs2 4 seconds)

Downed state - off

Player health - 100%

Boosters - on

Cash drip - off

In game store - on

Sidekicks - off

Mysticals - off

Heavy weapons - off

Radar - on

Heavy weapons on map - on (2vs2 on too)

Grenades only - off

Treasures - off

Ammo drops - on

Player drops weapon - on

 

Command-

Time limit - 15mins

Score limit - 1000

Wave spawning - off

Respawn time - 6 seconds (2vs2 4 seconds)

Downed state - off

Player health - 100%

Boosters - on

Cash drip - off

In game store - off

Sidekicks - off

Mysticals - off

Heavy weapons - off

Radar - on

Heavy weapons on map - on (2vs2 off)

Grenades only - off

Treasures - off

Ammo drops - on

Command captain - off

Player drops weapon - on


 

Banned Items:

Spezzoti

Pistole

Enforcer

XCR

Krivosk

Mettler

P90

C4, Mines,

Sidekicks

All Mysticals

Heavy Weapons: off

 

Tie Game-

In the event of a match tie the map must be replayed with the same settings.



 

Hosting-

After everyone has joined the lobby, the host must lock the lobby by selecting the Options button, then pressing Triangle. Failure to do so will result in the hosting team forfeiting the map if someone joins, You must acquire video proof of someone joining on the opponents host in order to forfeit them for it.

 

Host Drop - Disconnecting

1. If the host lags out, or quits the match, it will result in a forfeit of the map without question.

2. (Plunder/King of the hill) If someone in the game leaves the match before the first 30 seconds have passed, it is obligatory to repeat.

(Team deathmatch) If someone in the game leaves the match before the first 30 seconds have passed as long as there has been no kill, it is obligatory to repeat.

3. If a player lags out, or leaves the match, they are not permitted to rejoin and the map must be completed without them.



 

Gameplay Settings-

The hosting team is responsible to ensure all settings are correct prior to beginning the match. If the settings are found to be incorrect and the host does not end the game, your team should acquire proof and subsequently leave the game. Using restricted weapons, attachments, boosters, or any other restricted item listed for the match will result in a forfeit of the map being played.



 

Rosters-

A green eligibility icon will be displayed once you are eligible.

All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.

If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.



 

No Shows-

A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

A team has 10 minutes to show-up between each round maximum except between both plunder rounds which teams just have 5 minutes to show up (maximum).



 

Reporting-

Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team..

Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.


 

Proof-

When submitting proof, you must paste the hyperlinks to your proof in the URL boxes.

All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.

You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid.

Also, proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used you must show this in the form of video proof and include the scoreboard.

All video proof should be uploaded to a website such as YouTube. The URL link to the individual pictures/proof must be placed in a ticket.

All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.

For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.


 

Cheating-

Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.

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