• UNCHARTED 4 | TEAMS LADDER | SEASON 2 | 200$* PRIZE 2

    Season:2
    Season Ends: 0d 0h 0m 0s

  • CURRENT PRIZE POOL: $0.00
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This Season, Cash Prizes for the Teams (3v3/4v4) Ladder will be based on the amount of matches that are played within the season. That means, the more matches that the community compete in, the higher the prize pool!
In addition, we have enabled a 'crowdfunding' feature, which allows the community to increase the prize pool even more by simply hitting the 'donate' button at the top of the ladder page, 90% of every donation goes towards the ladder prize!  

Prize Details:

100-250 matches = $25 prize
250-500 matches = $50 prize
500-750 matches = $75 prize
750-1000 matches = $100 prize
1000-1250 matches = $125 prize
1250-1500 matches = $150 prize
1500-1750 matches = $175 prize
1750-2000 matches = $200 prize

Rank Team W/L % Strk Rating View
1st 6a6 47-12 80 1 1199
2nd Tenacity 46-10 82 1 1185
3rd Envy 💸 45-10 82 0 1169
4th Dumb ass 28-2 93 19 1165
5th Burn 20-1 95 0 1123
6th Howdy 25-6 81 0 1113
7th Elite LT 17-4 81 0 1090
8th -Flawless Nation- 10-2 83 6 1070
9th KSA 14-7 67 0 1050
10th Feared 6-0 100 6 1044
11th -Purity- 5-1 83 2 1032
12th Your 9-5 64 1 1026
13th Spectre. 3-0 100 3 1023
14th Alf 17-15 53 0 1023
15th Cloud ☁️ 6 3-1 75 1 1021
16th L vs No Comm = So bad 6-4 60 3 1020
17th -Lc- 3-0 100 3 1019
18th SL- 2-0 100 2 1018
19th RoaR 4-2 67 0 1017
20th Power 2-0 100 2 1015
21st Odd Future 3-2 60 1 1012
22nd 8==D~~ 2-1 67 1 1009
23rd SanoSuck 1-0 100 1 1009
24th Retails 1-0 100 1 1008
25th - TmeR - 1-0 100 1 1008

Non-Hosting Team chooses the spawn in all gamemodes!

 

Plunder-

Time limit - 10mins on both rounds

Score limit - 5

Wave spawning - off

Respawn time - 6 seconds (2vs2 4 seconds)

Downed state - off

Player health - 100%

Boosters - on

Cash drip - off

In game store - on

Sidekicks - off

Mysticals - off

Heavy weapons - off

Radar - on

Heavy weapons on map - on (2vs2 off)

Grenades only - on

Treasures - off

Ammo drops - on

Player drops weapon - on

 

Each round will last 10 minutes, with a score limit of 5. Once the score limit is reached or the time is up, the game is to be ended, players will then switch teams and continue the game.


 

King of the hill-

Time limit - 15 mins

Score limit - 300

Downed state - off

Player health - 100%

Boosters - on

Cash drip - off

In game store - on

Sidekicks - off

Mysticals - off

Heavy weapons - off

Radar - on

Heavy weapons on map - on (2vs2 off)

Grenades only - on

Treasures - off

Ammo drops - on

Player drops weapon - on

 

Team Deathmatch-

Time limit - 15 mins

Score limit - 50 (2vs2 - 30)

Wave spawning - off

Respawn time - 6 seconds (2vs2 4 seconds)

Downed state - off

Player health - 100%

Boosters - on

Cash drip - off

In game store - on

Sidekicks - off

Mysticals - off

Heavy weapons - off

Radar - on

Heavy weapons on map - on (2vs2 on too)

Grenades only - on

Treasures - off

Ammo drops - on

Player drops weapon - on

 

 

Command-

Time limit - 15mins

Score limit - 1000

Wave spawning - off

Respawn time - 6 seconds (2vs2 4 seconds)

Downed state - off

Player health - 100%

Boosters - on

Cash drip - off

In game store - off

Sidekicks - off

Mysticals - off

Heavy weapons - off

Radar - on

Heavy weapons on map - on (2vs2 off)

Grenades only - on

Treasures - off

Ammo drops - on

Player drops weapon - on


 

Banned Items:

Spezzoti

Pistole

Enforcer

XCR

Krivosk

P90

C4

Mines

Sidekicks

All Mysticals

Heavy Weapons: off

Game Store: off

 

Maps:

Team Ladder (3v3/4v4):

King of the Hill: Auction House, Madagascar City, Scotland, Remnants, Island, River, Sunken Ruins,Trainwreck

Plunder: Auction House, Madagascar City, Remnants, Island, River, Trainwreck

Command: Auction House, Scotland, Madagascar City, Remnants, Island, Pirate Colony

 

Doubles ladder (2v2):

King of the Hill: Island, Village, Madagascar City, Remnants

PL: Island, River, Village

Command: Island, Pirate Colony, River, Village

 

Tie Game-

 

In the event of a match tie the map must be replayed with the same settings.



 

Hosting-

 

After everyone has joined the lobby, the host must lock the lobby by selecting the Options button, then pressing Triangle. Failure to do so will result in the hosting team forfeiting the map if someone joins, You must acquire video proof of someone joining on the opponents host in order to forfeit them for it.

 

Host Drop - Disconnecting

 

1. If the host lags out, or quits the match, it will result in a forfeit of the map without question.

 

2. If a player lags out, or leaves the match, they are not permitted to rejoin and the map must be completed without them.



 

Gameplay Settings-

 

The hosting team is responsible to ensure all settings are correct prior to beginning the match. If the settings are found to be incorrect and the host does not end the game, your team should acquire proof and subsequently leave the game. Using restricted weapons, attachments, boosters, or any other restricted item listed for the match will result in a forfeit of the map being played.



 

Rosters-

 

A green eligibility icon will be displayed once you are eligible.

All gamertags on a team's roster must be valid. The gamertag must be legitimately owned by the user on the roster.

If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.



 

No Shows-

 

A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.

To receive a no show win, you must submit a ticket within 45 minutes of the scheduled match time. If you have any proof, be sure to submit it in your ticket.



 

Reporting-

 

Both teams are responsible for reporting the match within 3 hours of its completion. If teams do not report matching results, the match will result in a dispute. Both teams are then required to submit a ticket regarding the dispute and include any valid proof they have. If you had a problem with the match, please select the Report Problem option and pick the option that best fits the outcome of your match. Then, you can submit a ticket containing your valid proof.

 

Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team..

Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.


 

Proof-

 

When submitting proof, you must paste the hyperlinks to your proof in the URL boxes.

All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized.

You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid.

Also, proof needs to be large enough in size to clearly read all scores and gamertags. If you are attempting to show a restricted item being used you must show this in the form of video proof and include the scoreboard.

All video proof should be uploaded to a website such as YouTube. The URL link to the individual pictures/proof must be placed in a ticket.

All proof should remain available at the provided link for 7 days from the match time. Removing proof may result in the result being overturned.

For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.


 

Cheating-

 

Teams caught cheating, glitching, or abusing in-game mechanics in any way, may forfeit the map, match or be banned at a staff members discretion.

This Season, Cash Prizes for the Teams (3v3/4v4) Ladder will be based on the amount of matches that are played within the season. That means, the more matches that the community compete in, the higher the prize pool!
In addition, we have enabled a 'crowdfunding' feature, which allows the community to increase the prize pool even more by simply hitting the 'donate' button at the top of the ladder page, 90% of every donation goes towards the ladder prize!  

Prize Details:

100-250 matches = $25 prize
250-500 matches = $50 prize
500-750 matches = $75 prize
750-1000 matches = $100 prize
1000-1250 matches = $125 prize
1250-1500 matches = $150 prize
1500-1750 matches = $175 prize
1750-2000 matches = $200 prize

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